Information Technology Program 380:

Video Game Programming (4.0 units)

Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
  • Prerequisite: 1 from (CSCI 104 or ITP 365)
  • Note: If a section of this course is full or requires a d-clearance, please use this form tinyurl.com/yc52j6d3 to be added to the waitlist.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
32026R001Lecture-Lab7:00-8:50pmTue, Thu29 of 34Clark KromenakerOHE540PDF (316432 KB)notesession dates
32083D001Lecture-Lab10:00-11:50amTue, Thu
40 of 40
Matthew WhitingOHE540PDF (316275 KB)session dates
Information accurate as of February 2, 2023 4:50 pm.
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