The Fall 2020 semester will begin with fully remote instruction, with limited exceptions for clinical education. Faculty will contact students to provide information to login to classes. Read more.

Computer Science 487:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
  • Prerequisite: ITP 380
  • Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 485.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
32062D001Lecture-Lab10:00-11:50amMon, Wed33 of 36Matthew WhitingKAP107session dates
Information accurate as of September 23, 2020 11:00 am.