Computer Science 487:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
  • Prerequisite: ITP 380
  • Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 485.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31889D001Lecture-Lab10:00-11:50amTue, Thu29 of 33Matthew WhitingOHE540PDF (432877 KB)session datesbook list
Information accurate as of January 29, 2019 4:51 pm.