Information Technology Program 380:
Video Game Programming (4.0 units)
Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31872D | 001 | Lecture-Lab | 5:00-6:50pm | Tue, Thu | 36 of 38 | Sanjay Madhav | OHE540 | PDF (275672 KB) | |
32026D | 001 | Lecture-Lab | 7:00-8:50pm | Tue, Thu | 18 of 38 | Clark Kromenaker | OHE540 | PDF (156208 KB) | |
32083D | 001 | Lecture-Lab | 12:00-1:50pm | Mon, Wed | 39 of 39 | Matthew Whiting | OHE540 | PDF (768731 KB) |