Information Technology Program 351:

3D Character Modeling for Games (4.0 units)

Character design principles, visual communication and planning for games; polygonal construction, use of image guides and edge flows for realistic deformation.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31858R001Lecture-Lab6:00-7:50pmTue, Thu22 of 25Mayan EscalanteKAP107PDF (287346 KB)notesession dates
Information accurate as of January 19, 2024 5:02 pm.