Interactive Media 289:
Game Development Fundamentals (4.0 units)
Covers core skills for creating in a digital game engine, the role of prototyping in the game development and the use of version control systems.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18364D | 001 | Lecture-Lab | 4:00-5:50pm | Tue, Thu | 19 of 20 | Jonathan Ogilvy | SCIL113 |
Concurrent Course
CTIN 290: Digital Media Workshop (4.0 units)
Exploration of a variety of moving image aesthetics and methodologies in order to highlight how the language of cinema shapes contemporary digital and interactive media practices.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18432D | 001 | Lecture-Lab | 1:00-3:20pm | Monday | 14 of 18 | Jesse Vigil | SCB104 | PDF (195339 KB) | |
1:00-3:20pm | Wednesday | SCIL113 |