Information Technology Program 361:

Character Rigging for Games (4.0 units)

Fundamentals of character rigging for video game production and development; optimization of character design, skeleton and mass properties for effective rigging; virtual rigs.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
32032R001Lecture-Lab10:00-11:50amMon, Wed12 of 30Scott EasleyKAP107session dates
Information accurate as of September 13, 2023 1:50 pm.