Computer Science 380:

Video Game Programming (4.0 units)

Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
  • Prerequisite: 1 from (CSCI 104 or ITP 365)
  • Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 380.
  • Note: If you would like to be added to the waitlist for a section of this course, please fill out the form here: tally.so/r/nPRdrQ.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31902D001Lecture-Lab7:00-8:50pmTue, Thu30 of 36Clark KromenakerOHE540notesession dates
31908D001Lecture-Lab10:00-11:50amTue, Thu32 of 36Matthew WhitingOHE540session dates
31909D001Lecture-Lab2:00-3:50pmTue, Thu33 of 36Sanjay MadhavOHE540session dates
Information accurate as of September 13, 2023 1:50 pm.