Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
32062D001Lecture-Lab10:00-11:50amMon, Wed11 of 25Matthew WhitingKAP107PDF (347128 KB)session dates
Information accurate as of September 13, 2022 5:00 pm.
Did you find what you needed today? Let us know by taking a short survey.