Information Technology Program 351:

3D Character Modeling for Games (4.0 units)

Character design principles, visual communication and planning for games; polygonal construction, use of image guides and edge flows for realistic deformation.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31951D001Lecture-Lab6:00-7:50pmTue, Thu16 of 20Mayan EscalanteKAP107PDF (342450 KB)notesession dates
Information accurate as of September 13, 2022 5:00 pm.
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