Computer Science 380:
Video Game Programming (4.0 units)
Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
- Prerequisite: 1 from (CSCI 104 or ITP 365)
- Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 380.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31902D | 001 | Lecture-Lab | 7:00-8:50pm | Tue, Thu | 55 of 60 | Clark Kromenaker | GFS116 | ![]() | |
31908D | 001 | Lecture-Lab | 5:00-6:50pm | Tue, Thu | 57 of 60 | Sanjay Madhav | KAP160 | PDF (315581 KB) | ![]() |