Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31889D001Lecture-Lab10:00-11:50amMon, Wed11 of 38Matthew WhitingKAP158PDF (433140 KB)session dates
Information accurate as of February 7, 2022 7:48 am.