Computer Science 522:

Game Engine Development (4.0 units)

The principles of developing game engines targeted at modern PC and game console hardware.
    SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
    30302D073Lecture7:00-10:20pmMonday16 of 80Artjoms KovalovsONLINEfeesession dates
    Information accurate as of September 23, 2020 1:00 pm.
    The Fall 2020 semester will begin with fully remote instruction, with limited exceptions for clinical education. Faculty will contact students to provide information to login to classes. Read more.