Computer Science 487:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
  • Prerequisite: ITP 380
  • Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 485.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31889D060Lecture-Lab10:00-11:50amMon, Wed23 of 34Matthew WhitingONLINEPDF (454940 KB)session datesbook list
Information accurate as of September 23, 2020 1:00 pm.
The Fall 2020 semester will begin with fully remote instruction, with limited exceptions for clinical education. Faculty will contact students to provide information to login to classes. Read more.