Computer Science 380:

Video Game Programming (4.0 units)

Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
  • Prerequisite: 1 from (CSCI 104 or ITP 365)
  • Crosslist: This course is offered by the ITP department but may qualify for major credit in CSCI. To register, enroll in ITP 380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31872D060Lecture-Lab5:00-6:50pmTue, Thu35 of 38Sanjay MadhavONLINEPDF (308118 KB)session datesbook list
32026D060Lecture-Lab7:00-8:50pmTue, Thu12 of 38Clark KromenakerONLINEPDF (308118 KB)session datesbook list
32083D060Lecture-Lab10:00-11:50amTue, Thu36 of 39Matthew WhitingONLINEsession datesbook list
Information accurate as of September 23, 2020 1:00 pm.
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