Computer Science 281:
Pipelines for Games and Interactives (4.0 units)
Explores the aesthetic development/technical implementation necessary to achieve unique, compelling, intuitive visual design in games. Students will develop group visual game design portfolios.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
29982D | 001 | Lecture | 9:30-12:50pm | Thursday | 47 of 50 | Scott Easley | SCIL113 | PDF (397091 KB) |