Communication 350:

Video Games: Content, Industry, and Policy (4.0 units)

Introduction to the medium; history of video games; video games as aesthetic products, cultural products, economic outputs; policy issues, effects, and sites of community.
    SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
    20551D001Lecture2:00-3:20pmMon, Wed
    25 of 25
    Dmitri WilliamsANN406PDF (658636 KB)session dates
    Information accurate as of September 23, 2020 11:00 am.
    The Fall 2020 semester will begin with fully remote instruction, with limited exceptions for clinical education. Faculty will contact students to provide information to login to classes. Read more.