Information Technology Program 380:
Video Game Programming (4.0 units)
Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31872D | 001 | Lecture-Lab | 5:00-6:50pm | Tue, Thu | 36 of 38 | Sanjay Madhav | OHE540 | PDF (314335 KB) | ![]() ![]() |
32026D | 001 | Lecture-Lab | 7:00-8:50pm | Tue, Thu | 15 of 38 | Clark Kromenaker | OHE540 | PDF (312635 KB) | ![]() ![]() |
32083D | 001 | Lecture-Lab | 10:00-11:50am | Tue, Thu | 33 of 38 | Matthew Whiting | OHE540 | PDF (312635 KB) | ![]() ![]() |