Interactive Media 484L:

Intermediate Game Development (2.0 units)

Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
18357D001Lecture-Lab1:00-2:50pmWednesday
22 of 22
Peter BrinsonSCIL113PDF (253447 KB)notefeesession dates
18406D001Lecture-Lab10:00-11:50amWednesday
24 of 24
Peter BrinsonSCIL113PDF (252442 KB)feesession dates

Concurrent Course
CTIN 489: Intermediate Game Design Workshop (2.0 units)

A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
18363D001Lecture1:00-2:50pmMonday
22 of 22
Richard LemarchandSCIL113notefeesession dates
18405D001Lecture10:00-11:50amMonday
24 of 24
Jesse VigilSCIL113feesession dates
Information accurate as of 1/27/2016 8:24 AM.