Interactive Media 406L:
Sound Design for Games (2.0 units)
Introduction to the techniques, terminology, and implementation of sounds in games, including establishing a sense of place and concepts of realistic sound.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18365D | 001 | Lecture-Lab | 12:00-2:50pm | Friday | 23 of 28 | Jesse Vigil | SCIL113 |