Computer Science 522:
Game Engine Development (4.0 units)
The principles of developing game engines targeted at modern PC and game console hardware.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
30183D | 048 | Lecture | 7:00-10:20pm | Monday | 37 of 50 | Artjoms Kovalovs | SCIL113 |