Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
32062R001Lecture-Lab2:00-3:50pmMon, Wed24 of 38Matthew WhitingOHE540PDF (1097288 MB)session dates
Information accurate as of March 28, 2018 4:13 pm.