Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP-380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31889R001Lecture-Lab12:00-1:50pmMon, Wed33 of 36Matthew WhitingKAP107PDF (682653 KB)session datesbook list
Information accurate as of September 28, 2017 1:04 pm.