Information Technology Program 380:

Video Game Programming (4.0 units)

Underlying concepts and principles required for programming video games (topics include vectors, transformations, 3-D math, geometric primitives, matrices). Prerequisite: CSCI-104 or ITP-365.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31872R001Lecture-Lab5:00-6:50pmTue, Thu31 of 41Sanjay MadhavOHE540PDF (694276 KB)session datesbook list
32026R001Lecture-Lab7:00-8:50pmTue, Thu15 of 41Clark KromenakerOHE540PDF (169734 KB)session datesbook list
32083R001Lecture-Lab12:00-1:50pmTue, Thu
43 of 43
Matthew WhitingOHE540Word (249856 KB)session datesbook list
Information accurate as of September 28, 2017 1:04 pm.