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Concurrent Course
Concurrent Course
Interactive Media (CTIN)
- http://cinema.usc.edu/interactive
- cinema.usc.edu/interactive For D class assignments send a request to USC_Interactive@cinema.usc.edu. YOU MUST ATTEND THE FIRST SESSION of each course or you may be replaced by a student on the waiting list, even if you are registered. If you do not register for a class for which you have D-clearance by the registration deadline, your D-clearance will EXPIRE. School of Cinematic Arts "R" courses change to "D" in the third week of classes, and require both instructor and departmental approval. D class Assignments for undergraduate and graduate courses are available by emailing USC_Interactive@cinema.usc.edu with student ID, section number(s), current major, and class year/standing. Thank you.
Introduction to the procedural nature of interactive media and games, though the coding language Processing. Students will develop proficiency in reading and creating computational media.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18351D | 001 | Lecture | 3:00-5:50pm | Monday | 23 of 27 | Matthias Dorfelt | SCIL113 |
Critical vocabulary and historical perspectives on interactive entertainment; students articulate their own ideas, while wrestling with the larger conceptual issues at play within the field.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18353D | 001 | Lecture | 2:00-4:50pm | Tuesday | 57 of 92 | Adam Liszkiewicz | SCI108 |
Exploration of a variety of moving image aesthetics and methodologies in order to highlight how the language of cinema shapes contemporary digital and interactive media practices.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18401D | 001 | Lecture-Lab | 3:00-5:20pm | Mon, Wed | 19 of 20 | Peter Brinson | SCA214 |
The fundamentals of design, technology, operations and process for the creation of themed entertainment experiences and story-centric place-making. Prerequisite: CTIN 488 or CTIN 541. Recommended preparation: CTIN 489 or CTIN 532.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18356D | 001 | Lecture-Lab | 10:00-12:50pm | Wednesday | 19 of 22 | Joseph Garlington | SCIL114 | Word (78122 KB) |
Overview of current business models in games and interactive media, methods for pitching and getting products funded; copyright and intellectual property.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18366D | 001 | Lecture | 6:00-8:50pm | Monday | 23 of 50 | Robert Nashak | SCI108 |
Examine two game products from concept to delivery; introduce students to each of the professional disciplines involved in making digital games. Recommended preparation: CTIN 488.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18423D | 001 | Lecture | 7:00-10:30pm | Wednesday | 46 of 48 | Gordon Bellamy | RZC111 |
Introduction to technical and creative aspects of game development, including the art of creating the digital game prototype and development of games; coding experience required.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18352D | 001 | Lecture-Lab | 10:00-11:50am | Mon, Wed | 9 of 20 | Margaret Moser | SCA356 | ||
18354D | 001 | Lecture-Lab | 2:00-3:50pm | Tue, Thu | 21 of 24 | Margaret Moser | SCIL113 |
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design.
- Prerequisite: CTIN 483 and 1 from (CTIN 488 or CTIN 541)
- Note: Section 18357 must be taken with CTIN 489 section 18363, and section 18406 must be taken with CTIN 489 section 18405.
- Concurrent enrollment: CTIN 489
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18357D | 001 | Lecture-Lab | 1:00-2:50pm | Wednesday | 13 of 22 | Peter Brinson | SCIL113 | ||
18406D | 001 | Lecture-Lab | 10:00-11:50am | Wednesday | 20 of 22 | Peter Brinson | SCIL113 |
Concurrent Course
CTIN 489: Intermediate Game Design Workshop (2.0 units)
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design.
- Prerequisite: CTIN 483 and 1 from (CTIN 488 or CTIN 541)
- Note: Section 18363 must be taken with CTIN 484 section 18357, and section 18405 must be taken with CTIN 484 section 18406.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18363D | 001 | Lecture | 1:00-2:50pm | Monday | 13 of 22 | Margaret Moser | SCIL113 | ||
18405D | 001 | Lecture | 10:00-11:50am | Monday | 20 of 22 | Adam Liszkiewicz | SCIL113 |
An introduction to making games. Students will explore the principles of game design through the entirely analog creation of card, board and tabletop games.
- Note: Register for lecture and one lab
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18358D | 001 | Lecture | 10:00-11:50am | Monday | 56 of 94 | Jane Pinckard | SCI108 | ||
18355D | 001 | Lab | 1:00-2:50pm | Thursday | 18 of 20 | Martha Campos | SCIL105 | ||
18359D | 001 | Lab | 10:00-11:50am | Friday | 18 of 20 | Michael Annetta | SCIL105 | ||
18360D | 001 | Lab | 1:00-2:50pm | Friday | 13 of 20 | Michael Annetta | SCIL105 | ||
18361D | 001 | Lab | 3:00-4:50pm | Friday | 7 of 20 | Martha Campos | SCIL105 |
A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design.
- Prerequisite: CTIN 483 and 1 from (CTIN 488 or CTIN 541)
- Note: Section 18363 must be taken with CTIN 484 section 18357, and section 18405 must be taken with CTIN 484 section 18406.
- Concurrent enrollment: CTIN 484
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18363D | 001 | Lecture | 1:00-2:50pm | Monday | 13 of 22 | Margaret Moser | SCIL113 | ||
18405D | 001 | Lecture | 10:00-11:50am | Monday | 20 of 22 | Adam Liszkiewicz | SCIL113 |
Concurrent Course
CTIN 484L: Intermediate Game Development (2.0 units)
Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design.
- Prerequisite: CTIN 483 and 1 from (CTIN 488 or CTIN 541)
- Note: Section 18357 must be taken with CTIN 489 section 18363, and section 18406 must be taken with CTIN 489 section 18405.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18357D | 001 | Lecture-Lab | 1:00-2:50pm | Wednesday | 13 of 22 | Peter Brinson | SCIL113 | ||
18406D | 001 | Lecture-Lab | 10:00-11:50am | Wednesday | 20 of 22 | Peter Brinson | SCIL113 |
Individual research and readings. Not available for graduate credit.
Section | Session | Units | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|---|
18407D | 001 | 2.0-8.0 | Lecture | TBA | TBA | 34 of 40 | Dennis Wixon | OFFICE |
Students work in teams on pre-production and production of a functional digital game suitable for showcases, festivals, and further development.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18370D | 001 | Lecture-Lab | 2:00-5:20pm | Thursday | 26 of 38 | Danny Bilson,Scott Easley | SCI108 | PDF (174183 KB) |
Developing procedural literacy in the analysis and creation of computational media; an introduction to how we create meaningful experiences using rules and interaction. Duplicates credit in former CTIN 400.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18404D | 037 | Lecture | 10:00-11:50am | Wednesday | 13 of 14 | Peter Brinson | SCA258 |
Seminars on latest trends in interactive media content, technology, tools, business and culture. Graded CR/NC.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18372D | 037 | Lecture | 4:00-5:50pm | Wednesday | 28 of 36 | Sam Roberts, Richard Lemarchand | SCI108 |
The development of interactive experiences with an emphasis on prototyping and development. Open to Interactive Media MFA students only.
- Restriction: Registration open to the following major(s): Interactive Media
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18383D | 037 | Lecture-Lab | 3:00-5:20pm | Mon, Fri | 15 of 20 | Richard Lemarchand | SCIL114 | PDF (262953 KB) |
Experimental studio course to explore concepts of structure, aesthetics and content of interactive experience design.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18411D | 037 | Lecture-Lab | 2:00-4:50pm | Tuesday | 17 of 20 | Andreas Kratky | SCIL114 | PDF (93274 KB) | |
10:00-12:50pm | Thursday | SCIL114 |
Practical exploration and practicum on the fundamental technical and aesthetic principles in the design of interactive media. Students will develop design and prototyping skills.
- Note: The Friday afternoon sessions will meet once a month on 8/25, 9/22, 10/20, 11/17, and 12/1.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18385D | 037 | Lecture | 10:00-12:50pm | Mon, Fri | 18 of 20 | Sean Bouchard | SCIL114 | PDF (94008 KB) | |
2:00-3:50pm | Friday | SCA108 |
Research project leading to the master's degree. Maximum units which may be applied to the degree to be determined by the department. Graded CR/NC.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18388D | 037 | Lecture | TBA | TBA | 5 of 10 | Dennis Wixon | OFFICE |
Students from many disciplines work in large teams to create an innovative, large-scale interactive media or game project. Recommended preparation: CTCS 505, CTIN 541.
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18371D | 037 | Lecture | 2:00-5:20pm | Thursday | 1 of 8 | Danny Bilson | OFFICE | PDF (174183 KB) |
Credit on acceptance of theis. Graded IP/CR/NC. Open to M.F.A., Interactive Media majors only.
- Prerequisite: CTIN 548
- Restriction: Registration open to the following major(s): Interactive Media
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
18378D | 037 | Lecture-Lab | 10:00-1:50pm | Thursday | 15 of 20 | Jane Pinckard, Jeffrey Watson | SCI306 |