Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP 380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31889R001Lecture-Lab7:00-8:50pmTue, Thu34 of 43Matthew WhitingOHE540PDF (364194 KB)feesession datesbook list
Information accurate as of October 27, 2016 5:33 pm.