Information Technology Program 485:
Programming Game Engines (4.0 units)
Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP 380.
- Prerequisite: ITP 380
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31889R | 001 | Lecture-Lab | 7:00-8:50pm | Tue, Thu | 34 of 43 | Matthew Whiting | OHE540 | PDF (364194 KB) |