Game Engine Development (4.0 units)
The principles of developing game engines targeted at modern PC and game console hardware.
30183D | 048 | Lecture | 7:00-10:20pm | Monday | 43 of 70 | Artjoms Kovalovs | EGG108 | | ![fee](https://classes.usc.edu/wp-content/themes/cardinal_v2_classes/images/moneybag.gif) ![session dates](https://classes.usc.edu/wp-content/themes/cardinal_v2_classes/images/calendar_sm.gif) |
Information accurate as of October 27, 2016 5:33 pm.