Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP 380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
32062R001Lecture-Lab7:00-8:50pmMon, Wed26 of 29Joshua GlazerKAP267PDF (213263 KB)feesession datesbook list
Information accurate as of 3/11/2015 2:55 PM.