Interactive Media 484L:

Intermediate Game Development (2.0 units)

Advanced topics in game programming and implementation such as using game engines, creating digital prototypes, player controls and level design.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
18357D001Lecture-Lab1:00-2:50pmMonday
20 of 20
Peter BrinsonSCI L113PDF (209168 KB)notefeesession datesbook list
18406D001Lecture-Lab10:00-11:50amMonday17 of 20Peter BrinsonSCI L113PDF (200079 KB)feesession datesbook list

Concurrent Course
CTIN 489: Intermediate Game Design Workshop (2.0 units)

A follow-up to the introductory game design class, this course will introduce more advanced concepts in game design and game theories, including ideation, digital prototyping and level design.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
18363D001Lecture1:00-2:50pmWednesday
20 of 20
Richard LemarchandSCI L113PDF (209168 KB)notefeesession datesbook list
18405D001Lecture10:00-11:50amWednesday17 of 20Jesse VigilSCI L113feesession datesbook list
Information accurate as of 3/11/2015 1:55 PM.