Computer Science 281:

Pipelines for Games and Interactives (3.0 units)

Explores the aesthetic development/technical implementation necessary to achieve unique, compelling, intuitive visual design in games. Students will develop group visual game design portfolios.
    SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
    29982R001Lecture3:00-5:50pmWednesday14 of 30Scott EasleyEGG108feesession datesbook list
    Information accurate as of 3/11/2015 2:55 PM.