Information Technology Program 485:
Programming Game Engines (4.0 units)
Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP 380.
- Prerequisite: ITP 380
Section | Session | Type | Time | Days | Registered | Instructor | Location | Syllabus | Info |
---|---|---|---|---|---|---|---|---|---|
31889R | 001 | Lecture-Lab | 7:00-8:50pm | Mon, Wed | 21 of 29 | Joshua Glazer | KAP267 | PDF (210307 KB) |