Information Technology Program 485:

Programming Game Engines (4.0 units)

Techniques for building the core components of a game engine; 2-D/3-D graphics, collision detection, artificial intelligence algorithms, shading, programming input devices. Prerequisite: ITP 380.
SectionSessionTypeTimeDaysRegisteredInstructorLocationSyllabusInfo
31889R001Lecture-Lab7:00-8:50pmMon, Wed15 of 29Joshua GlazerKAP267PDF (213935 KB)feesession datesbook list
Information accurate as of 1/27/2016 9:24 AM.